Wednesday, August 10, 2011


Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

Changelog:
[=>] Merged from Dev branch:
  • Rev 331 - Corn
    • [!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
    • [!] reorganize and improve checks in R4300_Handle_Interrupt()
    • [!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
  • Rev 332 - Salvy
    • [!] Optimized CPU_SetCompare
  • Rev 333 - Salvy
    • !] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
  • Rev 334 - Salvy
    • [+] Implemented MFC0 in dynarec
  • Rev 335 - Salvy
    • [!] Optimized CTC1 in dynarec
  • Rev 336 - Corn
    • [!] some small optimizations in code generator
    • [-] removed non working fix for TV output
  • Rev 337 - Salvy
    • [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
    • [!] Enabled option to ignore memory bound checking in release mode (slight speed up)
  • Rev 338 - Salvy
    • [~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
  • Rev 339 - Salvy
    • [!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)





  (updated vertion)


 DOWNLOAD: http://zx-psp.blogspot.com/2015/05/daedalusx64-beta-r1909.html






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