Here's the latest DaedalusX64, the ever improving Nintendo 64 emulator for the PlayStation Portable.
Changelogs:
- revision 721
- [=>] Merged from Dev branch:
- Rev 324 - Salvy
- [~] Fixed compiling error from last commit
- [-] Small clean ups here and there
- Rev 324 - Salvy
- [=>] Merged from Dev branch:
- revision 720
- [=>] Merged from Dev branch:
- Rev 316 - Salvy
- [~] Simplified array for custom ucodes (we only need the ucode and hash anyways)
- [!] Clean ups in PIF
- Rev 318 - Bdacanay
- [+] Imported Paper Mario blend from old file.
- [~] Fixed the Conker chainsaw smoke blend
- [+] Added a blend to the river in Doubutsu no Mori
- [-] Reverted Kirby blend that was breaking Kirby
- [+] Added a blend to fix the menu and HUD in Wave Race 64
- Rev 319 - Bdacanay
- [-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly.
- Rev 320 - Bdacanay
- [+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn)
- Rev 321 - Salvy
- [!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug)
- [~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..)
- Rev 322 - Salvy
- [+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!)
- [!] Pass directly gConkerVtxZAddr
- [~] Clean ups in Microcode.cpp
- Rev 323 - Salvy
- [!] Simplified and inlined CPU_TakeBranch
- [~] Made TranslateOp debug only
- [-] Removed useless speedhack in R4300_J
- [~] Reverted last remaining changes from 557-558..
- Rev 316 - Salvy
- [=>] Merged from Dev branch:
- Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.
http://www.mediafire.com/?roebhgtwtubsap9 (1013.4 KB)
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