Wednesday, January 5, 2011

The DaedalusX64 Team has released a new build of their ongoing Nintendo 64 emulator project for the PSP.

Changelog:
  • Revision 631
    • [~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
    • [~] Small change to allow Daedalus to work under Hen
  • Revision 630
    • [+]Cleaned-up RSH_HLE and reduced logic (Cleaner code an small speed-up)
  • Revision 629
    • [!] DOOM64 should render lightmaps + textures correctly now
    • [!] Zoom has 150% (GE 007 using in game option WIDE screen and PSP scaled 4:3 needs 135%)
  • Revision 628
    • [!] Fixed and enabled osRestoreInt (moderate speed up, Doom64 is about 15%+ faster)
    • [~] Commented out unused code in TLB.cpp
  • Revision 627
    • [~] Fixed compiling issue
  • Revision 626
    • [!] Updated and enabled osSpTaskLoad
    • [!] Added a workaround to allow Killer Instinct to work with OSHLE
    • [~] Removed GoldenEye scissor hack, zoom works alot better (make sure to set it to 120%)
    • [~] Simplified osSpDeviceBusy
    • [!] Made debug only an assert that shouldn't be exposed in release 


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    Source: qj

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