The DaedalusX64 Team has released a new build of their ongoing Nintendo 64 emulator project for the PSP.
Changelog:
- Revision 631
- [~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
- [~] Small change to allow Daedalus to work under Hen
- Revision 630
- [+]Cleaned-up RSH_HLE and reduced logic (Cleaner code an small speed-up)
- Revision 629
- [!] DOOM64 should render lightmaps + textures correctly now
- [!] Zoom has 150% (GE 007 using in game option WIDE screen and PSP scaled 4:3 needs 135%)
- Revision 628
- [!] Fixed and enabled osRestoreInt (moderate speed up, Doom64 is about 15%+ faster)
- [~] Commented out unused code in TLB.cpp
- Revision 627
- [~] Fixed compiling issue
- Revision 626
- [!] Updated and enabled osSpTaskLoad
- [!] Added a workaround to allow Killer Instinct to work with OSHLE
- [~] Removed GoldenEye scissor hack, zoom works alot better (make sure to set it to 120%)
- [~] Simplified osSpDeviceBusy
- [!] Made debug only an assert that shouldn't be exposed in release
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Source: qj
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