Revision 611 of the Daedalus project is now , bringing a new set of updates and fixes to the ever-improving Nintendo 64 emulator for the PSP.
Changelog:
DOWNLOADChangelog:
- Revision 611
- [!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
- [~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
- [+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)
- Revision 610
- [!] Make most HLEAudio routines static
- [-] Removed unused code which is found by static analyzer
- Revision 609
- [-] Remove LoadPIF when booting ROM. We just simulate the boot process.
- Revision 608
- [!] Fixed bug from 588 that caused several games to stop working
- [~] Simplified clean scene
- Revision 607
- [+] Added zoom function to get rid of black bars (see Edit Preferences when loading a ROM around 107% usually works)
- [!] Reorganized call in Dynarec for release mode
- [!] Uses smaller buffers for audio (lags less but might be more choppy)
- [!] Some optimazions in PSPrenderer (Salvy/Corn)
Source: qj
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