Friday, December 17, 2010

Revision 611 of the Daedalus project is now , bringing a new set of updates and fixes to the ever-improving Nintendo 64 emulator for the PSP.

Changelog:
  • Revision 611
    • [!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
    • [~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
    • [+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)
  • Revision 610
    • [!] Make most HLEAudio routines static
    • [-] Removed unused code which is found by static analyzer
  • Revision 609
    • [-] Remove LoadPIF when booting ROM. We just simulate the boot process.
    • Revision 608
    • [!] Fixed bug from 588 that caused several games to stop working
    • [~] Simplified clean scene
  • Revision 607
    • [+] Added zoom function to get rid of black bars (see Edit Preferences when loading a ROM around 107% usually works)
    • [!] Reorganized call in Dynarec for release mode
    • [!] Uses smaller buffers for audio (lags less but might be more choppy)
    • [!] Some optimazions in PSPrenderer (Salvy/Corn)


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Source: qj

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