To enable this plugin:
Copy the whole PSPAR directory to seplugins and add the appropriate line — ms0:/seplugins/PSPAR/pspar.prx 1 — to game.txt.
To get cheating: Start your game and press the “Home” button twice followed by a simultaneous press of VOL UP + VOL DOWN. Press “Note” to enable the cheats.
And should you only want to load PSPAR v1 (this NitePR mod) for select games, you know, if memory consumption is a concern, or for whatever other reason, then take a look at AtomicDryad’s selective PSP plugin loader.\
Changes in v1 (July 24, 2010) [+] Added support for a _C2 code name line. _C2 codes are active irrespective of the cheat engine status. [+] Can now insert a new CWCheat code from menu under PRX by pressing SQUARE. [+] Added support for the remaining CWCheat pointer code types. [!] Fixed the 0x0E PSPAR code type. [!] Various bug fixes. Changes in Beta 2.1 (July 22, 2010) [!] Fixed issue loading codes when end of read buffer is reached. [+] Added support for single pointer CWCheat code type. Changes in Beta 2 (July 21, 2010) [+] Added tool to convert the PSPAR.com pspar_codes1.bin file to a format compatible with this cheat device. [+] Implemented some CWCheat code types (very untested). [+] Codes are loaded from a single cheat.db file. [!] Problem loading and storing 8/16-bit values. Changes in Beta 1 (July 18, 2010) [+] Added PSPAR Code Type Support (note: May Have Some Buggy Code Types). [-] Removed NitePR Code Type Support. [-] Removed the SOCOM stuff. [-] Removed the off value function. [?] Cheat Hz changed from 0 to 15 by default. [?] Real address mode active by default for browser and decoder. [?] Real addresses should be used for codes as PSPAR uses real addresses. Key [+] New/Improved Feature [-] Removed Feature [!] Fixed Bug [?] Other Stuff